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Dungeons & Dragons: Shadow over Mystara : ウィキペディア英語版
Dungeons & Dragons: Shadow over Mystara

''Dungeons & Dragons: Shadow over Mystara'' (ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ) is an arcade game developed and published by Capcom in as a sequel to ''Dungeons & Dragons: Tower of Doom''.〔(【引用サイトリンク】title =Dungeons & Dragons: Shadow over Mystara )〕 The game is set in the ''Dungeons & Dragons'' campaign setting of Mystara.
Combining the side-scrolling gameplay of a beat 'em up with some aspects found in a role-playing video game, ''Shadow over Mystara'' has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.
It was one of the last 2-D arcade side-scrollers created by Capcom; only ''Battle Circuit'' (1997) came after ''Shadow over Mystara''. The game has seen two home releases as part of the compilations: ''Dungeons & Dragons Collection'' published for the Sega Saturn in 1999, and ''Dungeons & Dragons: Chronicles of Mystara'' made available on the Nintendo eShop, PlayStation Network, Xbox Live Arcade and Steam in 2013.
==Gameplay==

In addition to the original four heroes found in its predecessor, ''Dungeons & Dragons: Tower of Doom'' (Cleric, Dwarf, Elf and Fighter), ''Shadow of Mystara'' adds a Thief and a Magic-User to the selection. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in ''Tower of Doom'' each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books.
The controls are using four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed.
''Shadow over Mystara'' also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the ''Street Fighter'' series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.
Players, as they fight their way through each level, will come across an assortment of treasure. Treasure is found in chests, stolen from monsters, dropped from dead enemies and bosses, or even found simply lying on the ground. Most treasure is gold and silver, which is used to buy simple items in shops (see below), or precious gems, which add to a heroes experience points. Other treasure include weapons and equipment. Treasure on the ground is picked up by standing near it and pressing the Attack button. Due to this feature, characters that stand too close to loot while fighting will instead bend down and retrieve the nearby item. It was very difficult to fight monsters in room full of treasure in ''Tower of Doom'', and Capcom addressed these complaints with the addition of sliding. This maneuver allows players to automatically pick up any treasure and equipment a hero slides over, quickly clearing the area of items.
The game offers a small selection of arcane magic, available for the Magic-User and Elf, and divine magic, available to the Cleric. Instead of an MP system, characters use ''D&Ds Vancian magic system where a certain amount of each spell ready to cast. Extra uses of the spells can be picked up off the ground, represented graphically as scrolls of paper, or occasionally recharged after certain boss fights. When a spell is cast the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled during this time).
Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character's helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character's defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields. While magical items in traditional ''D&D'' rules are practically invulnerable or tough, the magical items in ''Shadow over Mystara'' are very fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the "Skin of the Displacer Beast" or the "Eye of the Beholder"; many bosses drop rare items such as these and they either grant special abilities or can be traded in for special magical equipment. There are also many unique hidden items (for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 million experience points, the Staff will glow and the team will be able to use the powerful Final Strike attack).
In between many stages the players find themselves inside small town stores where they can restock on common items such as arrows, burning oils, throwing daggers and healing potions. Players can sell items for gold and also trade special items found during boss battles with shopkeepers (by clicking on the shopkeepers head) to earn unique magical items. The players can also come across a special gnome village where the townfolk beg to be saved from a chimera (the gnomes, unlike traditional ''Dungeons & Dragons'' gnomes, are very minuscule, standing about a foot tall).
''Shadow over Mystara'' contains a system which allows the players to name their characters. Abusing this system using methods involving typing a space as the first character of the name, followed by a long string of repeated letters, cause the game to become incredibly glitched, giving the players powerful items in the beginning of the game. This exploit also has a nasty side effect of causing the game to have an incredible amount of visual bugs (flickering sprites, missing sprites and mistakes in the text) and often causes the game to reboot, or worse, to freeze up. Arcade owners, unaware that the players themselves were the cause of the troubles, would often shut down the machine for repair or simply remove the game completely. Gamers on the Internet, aware of these consequences, would often refuse to post instructions on how to activate the glitch. Revision 2 of the game prevented the use of this bug.
A less dangerous glitch, known commonly as "''Highlander'' Mode", allows the Magic-User and Thief to become more or less immune to all damage. Players must simply swap their default headgear to use the exploit—any Magic-User wearing a Hood (the Thief's default hat) or any Thief that wears a Magician's Hat (the Magic-User's starting hat) cannot be killed from any standard damage in the game (the character ''will'' be reduced to 1 hit point but ''will not'' be killed). Some examples of non-standard damage that can still drop the player below 1 hit point are bite attacks, breath weapons, treasure chests thrown by allies, and spells. This bug was never addressed in the arcade.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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